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旅游导刊 ›› 2022, Vol. 6 ›› Issue (4): 42-67.DOI: 10.12054/lydk.bisu.200
李亚莉1(), 刘艳1, 谷慧敏1,2, 刘璐1, 顾慧茹1
收稿日期:
2021-11-07
修回日期:
2022-03-28
出版日期:
2022-08-30
发布日期:
2022-09-26
通讯作者:
刘艳(1996— ),女,湖南衡阳人,北京第二外国语学院旅游科学学院硕士研究生,研究方向:旅游和酒店管理。作者简介:
李亚莉(1997—),女,河北秦皇岛人,北京第二外国语学院旅游科学学院硕士研究生,研究方向:旅游和酒店管理。E-mail: 2019110244@stu.bisu.edu.cn基金资助:
LI Yali1(), LIU Yan1, GU Huimin1,2, LIU Lu1, GU Huiru1
Received:
2021-11-07
Revised:
2022-03-28
Online:
2022-08-30
Published:
2022-09-26
摘要:
旅游直播已发展为旅游业新的营销手段之一,如何有效促进观看直播的顾客产生购买意愿已成为行业和学界关注的核心问题。本研究采用混合研究方法,旨在研究旅游直播顾客参与对购买意愿的影响机制,并试图探索沉浸体验在两者之间的作用。结果表明:旅游直播中的顾客参与对购买意愿有正向影响,但不同参与行为对旅游产品购买意愿的作用存在差异。其中,合作行为对顾客购买意愿影响显著。沉浸体验中介了顾客参与和购买意愿,并在人际互动和购买意愿间起完全中介作用。因此,旅游直播营销在实践中应重点培养与顾客的合作行为,同时,主播在与顾客互动的过程中应注重营造顾客的沉浸体验氛围,以提升直播顾客购买旅游产品的意愿。
中图分类号:
李亚莉, 刘艳, 谷慧敏, 刘璐, 顾慧茹. 旅游直播中顾客参与对购买意愿的影响研究[J]. 旅游导刊, 2022, 6(4): 42-67.
LI Yali, LIU Yan, GU Huimin, LIU Lu, GU Huiru. The Impact of Customer Participation on Purchase Intention in Tourism Live Broadcasting[J]. Tourism and Hospitality Prospects, 2022, 6(4): 42-67.
弹幕参与 Bullet screen participation | 弹幕行为 Bullet screen behavior | 数量 Number | 占比(%) Proportion(%) | Kappa系数 Kappa Alpha |
---|---|---|---|---|
人际互动 Personal interaction (共9 545条 共占25.44%) | 建立良好关系 | 4 365 | 11.63 | 0.910 |
积极回应 | 3 387 | 9.02 | 0.927 | |
赞美或吐槽 | 1 793 | 4.78 | 0.973 | |
信息分享 Information sharing (共6 027条 共占16.06%) | 问题咨询 | 3 262 | 8.69 | 0.929 |
提出需求 | 1 981 | 5.28 | 0.875 | |
分享经验 | 450 | 1.20 | 0.862 | |
提出建议 | 334 | 0.89 | 0.937 | |
合作行为 Responsible behavior (共21 955条 共占58.50%) | 配合抽奖 | 21 393 | 57.01 | 0.904 |
共同合作 | 289 | 0.77 | 0.954 | |
责任承担 | 273 | 0.73 | 0.930 |
表1 内容分析结果(N = 37 527)
Tab. 1 Results of content analysis(N = 37 527)
弹幕参与 Bullet screen participation | 弹幕行为 Bullet screen behavior | 数量 Number | 占比(%) Proportion(%) | Kappa系数 Kappa Alpha |
---|---|---|---|---|
人际互动 Personal interaction (共9 545条 共占25.44%) | 建立良好关系 | 4 365 | 11.63 | 0.910 |
积极回应 | 3 387 | 9.02 | 0.927 | |
赞美或吐槽 | 1 793 | 4.78 | 0.973 | |
信息分享 Information sharing (共6 027条 共占16.06%) | 问题咨询 | 3 262 | 8.69 | 0.929 |
提出需求 | 1 981 | 5.28 | 0.875 | |
分享经验 | 450 | 1.20 | 0.862 | |
提出建议 | 334 | 0.89 | 0.937 | |
合作行为 Responsible behavior (共21 955条 共占58.50%) | 配合抽奖 | 21 393 | 57.01 | 0.904 |
共同合作 | 289 | 0.77 | 0.954 | |
责任承担 | 273 | 0.73 | 0.930 |
因子 Factors | 题项 Measured items | 因子 负荷量 Factor loading | 克隆巴赫系数 Cronbach’s α | 组合 信度 CR | 平均方差抽取量 AVE | |
因子 Factors | 题项 Measured items | 因子 负荷量 Factor loading | 克隆巴赫系数 Cronbach’s α | 组合 信度 CR | 平均方差抽取量 AVE | |
顾 客 参 与 Customer participation (CP) | 人际互动 Personal interaction (PI) | PI1我与主播建立了良好的关系 | 0.79 | 0.80 | 0.80 | 0.58 |
PI2当主播表现好时,我会通过点赞或发弹幕来赞美他们 | 0.68 | |||||
PI3我会主动跟主播通过弹幕聊天或者积极回应他(她)的问题 | 0.80 | |||||
信息分享 Information sharing (IS) | IS1咨询我在直播购买过程中遇到的问题 | 0.84 | 0.90 | 0.90 | 0.69 | |
IS2告知他们我对旅游产品的偏好或需求 | 0.85 | |||||
IS3提出自己的想法或建议 | 0.79 | |||||
IS4了解关于产品的相关信息 | 0.83 | |||||
合作行为 Responsible behavior (RB) | RB1我认为直播间的活动需要我积极配合 | 0.78 | 0.78 | 0.78 | 0.54 | |
RB2我认为直播不是主播一个人的工作,需要我配合共同合作完成 | 0.75 | |||||
RB3我会积极配合主播的工作 | 0.68 | |||||
沉浸体验 Flow experience (FE) | FE1我觉得时间过得很快 | 0.77 | 0.84 | 0.83 | 0.56 | |
FE2我的好奇心被激发了 | 0.76 | |||||
FE3我会有操控感 | 0.68 | |||||
FE4我感觉很享受 | 0.77 | |||||
购买意愿 Purchase intention (PB) | PB1我愿意购买直播推荐的旅游产品 | 0.75 | 0.84 | 0.84 | 0.57 | |
PB2我很可能会考虑购买直播推荐的旅游产品 | 0.76 | |||||
PB3如果需要,我愿意继续通过直播购买旅游产品 | 0.76 | |||||
PB4下次购买旅游产品时,我通过直播购买的可能性很大 | 0.74 |
表2 问卷、信度及效度
Tab. 2 Questionnaire,reliability and validity
因子 Factors | 题项 Measured items | 因子 负荷量 Factor loading | 克隆巴赫系数 Cronbach’s α | 组合 信度 CR | 平均方差抽取量 AVE | |
因子 Factors | 题项 Measured items | 因子 负荷量 Factor loading | 克隆巴赫系数 Cronbach’s α | 组合 信度 CR | 平均方差抽取量 AVE | |
顾 客 参 与 Customer participation (CP) | 人际互动 Personal interaction (PI) | PI1我与主播建立了良好的关系 | 0.79 | 0.80 | 0.80 | 0.58 |
PI2当主播表现好时,我会通过点赞或发弹幕来赞美他们 | 0.68 | |||||
PI3我会主动跟主播通过弹幕聊天或者积极回应他(她)的问题 | 0.80 | |||||
信息分享 Information sharing (IS) | IS1咨询我在直播购买过程中遇到的问题 | 0.84 | 0.90 | 0.90 | 0.69 | |
IS2告知他们我对旅游产品的偏好或需求 | 0.85 | |||||
IS3提出自己的想法或建议 | 0.79 | |||||
IS4了解关于产品的相关信息 | 0.83 | |||||
合作行为 Responsible behavior (RB) | RB1我认为直播间的活动需要我积极配合 | 0.78 | 0.78 | 0.78 | 0.54 | |
RB2我认为直播不是主播一个人的工作,需要我配合共同合作完成 | 0.75 | |||||
RB3我会积极配合主播的工作 | 0.68 | |||||
沉浸体验 Flow experience (FE) | FE1我觉得时间过得很快 | 0.77 | 0.84 | 0.83 | 0.56 | |
FE2我的好奇心被激发了 | 0.76 | |||||
FE3我会有操控感 | 0.68 | |||||
FE4我感觉很享受 | 0.77 | |||||
购买意愿 Purchase intention (PB) | PB1我愿意购买直播推荐的旅游产品 | 0.75 | 0.84 | 0.84 | 0.57 | |
PB2我很可能会考虑购买直播推荐的旅游产品 | 0.76 | |||||
PB3如果需要,我愿意继续通过直播购买旅游产品 | 0.76 | |||||
PB4下次购买旅游产品时,我通过直播购买的可能性很大 | 0.74 |
模型 Model | χ2 | df | RMSEA | TLI | CFI |
---|---|---|---|---|---|
五因子模型(假设模型)PI,IS,RB,FE,PB | 253.281 | 125 | 0.062 | 0.938 | 0.950 |
四因子模型一PI + IS,RB,FE,PB | 357.552 | 129 | 0.081 | 0.901 | 0.908 |
四因子模型二IS + FE,PI,RB,PB | 478.841 | 129 | 0.100 | 0.840 | 0.860 |
三因子模型一PI + IS + RB,FE,PB | 483.833 | 132 | 0.100 | 0.841 | 0.861 |
三因子模型二PI + PB,IS + FE,RB | 625.289 | 132 | 0.120 | 0.781 | 0.811 |
二因子模型一PI + IS + RB,FE + PB | 619.001 | 134 | 0.121 | 0.782 | 0.811 |
二因子模型二RB + FE + PB + PI,IS | 606.412 | 134 | 0.121 | 0.793 | 0.822 |
一因子模型PI + IS + RB + FE + PB | 786.046 | 135 | 0.134 | 0.711 | 0.745 |
表3 验证性因子分析结果
Tab. 3 Results of CFA
模型 Model | χ2 | df | RMSEA | TLI | CFI |
---|---|---|---|---|---|
五因子模型(假设模型)PI,IS,RB,FE,PB | 253.281 | 125 | 0.062 | 0.938 | 0.950 |
四因子模型一PI + IS,RB,FE,PB | 357.552 | 129 | 0.081 | 0.901 | 0.908 |
四因子模型二IS + FE,PI,RB,PB | 478.841 | 129 | 0.100 | 0.840 | 0.860 |
三因子模型一PI + IS + RB,FE,PB | 483.833 | 132 | 0.100 | 0.841 | 0.861 |
三因子模型二PI + PB,IS + FE,RB | 625.289 | 132 | 0.120 | 0.781 | 0.811 |
二因子模型一PI + IS + RB,FE + PB | 619.001 | 134 | 0.121 | 0.782 | 0.811 |
二因子模型二RB + FE + PB + PI,IS | 606.412 | 134 | 0.121 | 0.793 | 0.822 |
一因子模型PI + IS + RB + FE + PB | 786.046 | 135 | 0.134 | 0.711 | 0.745 |
变量 Variable | 均值 Mean | 标准差 Standard deviation | 人际互动 Personal interaction | 信息分享 Information sharing | 合作行为 Responsible behavior | 沉浸体验 Flow experience | 购买意愿 Purchase intention |
---|---|---|---|---|---|---|---|
人际互动 Personal interaction | 3.23 | 0.88 | 1.000 | ||||
信息分享Information sharing | 3.42 | 0.88 | 0.641** | 1.000 | |||
合作行为Responsible behavior | 3.62 | 0.78 | 0.394** | 0.527** | 1.000 | ||
沉浸体验 Flow experience | 3.33 | 0.77 | 0.562** | 0.533** | 0.416** | 1.000 | |
购买意愿 Purchase intention | 3.36 | 0.73 | 0.524** | 0.571** | 0.537** | 0.564** | 1.000 |
表4 相关系数、均值与标准差
Tab. 4 The correlations between constructs,mean and standard deviation
变量 Variable | 均值 Mean | 标准差 Standard deviation | 人际互动 Personal interaction | 信息分享 Information sharing | 合作行为 Responsible behavior | 沉浸体验 Flow experience | 购买意愿 Purchase intention |
---|---|---|---|---|---|---|---|
人际互动 Personal interaction | 3.23 | 0.88 | 1.000 | ||||
信息分享Information sharing | 3.42 | 0.88 | 0.641** | 1.000 | |||
合作行为Responsible behavior | 3.62 | 0.78 | 0.394** | 0.527** | 1.000 | ||
沉浸体验 Flow experience | 3.33 | 0.77 | 0.562** | 0.533** | 0.416** | 1.000 | |
购买意愿 Purchase intention | 3.36 | 0.73 | 0.524** | 0.571** | 0.537** | 0.564** | 1.000 |
假设 Hyposis | 路径 Path | 效应值 Effect size | 标准误 SE | 95%矫正偏差置信区间 Bias-corrected 95% CI | 95%置信区间 Percentile 95% CI | 检验结果 Results | ||||
---|---|---|---|---|---|---|---|---|---|---|
下限 Lower | 上限 Upper | p值 p-value | 下限 Lower | 上限 Upper | p值 p-value | |||||
H2 | IndD | 0.32 | 0.16 | 0.09 | 0.68 | 0.003 | 0.11 | 0.72 | 0.002 | 支持 |
H2a | IndA | 0.14 | 0.08 | 0.04 | 0.33 | 0.011 | 0.04 | 0.33 | 0.012 | 支持 |
H2b | IndB | 0.03 | 0.04 | -0.03 | 0.12 | 0.269 | -0.05 | 0.10 | 0.454 | 不支持 |
H2c | IndC | 0.05 | 0.05 | -0.01 | 0.17 | 0.118 | -0.01 | 0.17 | 0.138 | 不支持 |
表5 中介效应Bootstrap检验(非标准系数)
Tab. 5 Bootstrap test of mediation effect(non-standard coefficient)
假设 Hyposis | 路径 Path | 效应值 Effect size | 标准误 SE | 95%矫正偏差置信区间 Bias-corrected 95% CI | 95%置信区间 Percentile 95% CI | 检验结果 Results | ||||
---|---|---|---|---|---|---|---|---|---|---|
下限 Lower | 上限 Upper | p值 p-value | 下限 Lower | 上限 Upper | p值 p-value | |||||
H2 | IndD | 0.32 | 0.16 | 0.09 | 0.68 | 0.003 | 0.11 | 0.72 | 0.002 | 支持 |
H2a | IndA | 0.14 | 0.08 | 0.04 | 0.33 | 0.011 | 0.04 | 0.33 | 0.012 | 支持 |
H2b | IndB | 0.03 | 0.04 | -0.03 | 0.12 | 0.269 | -0.05 | 0.10 | 0.454 | 不支持 |
H2c | IndC | 0.05 | 0.05 | -0.01 | 0.17 | 0.118 | -0.01 | 0.17 | 0.138 | 不支持 |
研究假设 Reasearch hypothesis | 标准化路径系数 Standardize path coefficient | t值 t value | P值 P value | 检验结果 Results |
研究假设 Reasearch hypothesis | 标准化路径系数 Standardize path coefficient | t值 t-value | p值 p-value | 检验结果 Results |
H1: 顾客参与→购买意愿 | 部分接受 | |||
H1a:人际互动→购买意愿 | 0.136 | 1.174 | 0.241 | 拒绝 |
H1b:信息分享→购买意愿 | 0.145 | 1.362 | 0.173 | 拒绝 |
H1c:合作行为→购买意愿 | 0.338 | 4.065 | *** | 接受 |
H2: 顾客参与→沉浸体验 | 部分接受 | |||
H2a:人际互动→沉浸体验 | 0.549 | 4.783 | *** | 接受 |
H2b:信息分享→沉浸体验 | 0.105 | 0.900 | 0.368 | 拒绝 |
H2c:合作行为→沉浸体验 | 0.164 | 1.901 | 0.057 | 拒绝 |
H3: 沉浸体验→购买意愿 | 0.324 | 3.42 | *** | 接受 |
表6 研究假设结果
Tab. 6 The results of the research hypothesis
研究假设 Reasearch hypothesis | 标准化路径系数 Standardize path coefficient | t值 t value | P值 P value | 检验结果 Results |
研究假设 Reasearch hypothesis | 标准化路径系数 Standardize path coefficient | t值 t-value | p值 p-value | 检验结果 Results |
H1: 顾客参与→购买意愿 | 部分接受 | |||
H1a:人际互动→购买意愿 | 0.136 | 1.174 | 0.241 | 拒绝 |
H1b:信息分享→购买意愿 | 0.145 | 1.362 | 0.173 | 拒绝 |
H1c:合作行为→购买意愿 | 0.338 | 4.065 | *** | 接受 |
H2: 顾客参与→沉浸体验 | 部分接受 | |||
H2a:人际互动→沉浸体验 | 0.549 | 4.783 | *** | 接受 |
H2b:信息分享→沉浸体验 | 0.105 | 0.900 | 0.368 | 拒绝 |
H2c:合作行为→沉浸体验 | 0.164 | 1.901 | 0.057 | 拒绝 |
H3: 沉浸体验→购买意愿 | 0.324 | 3.42 | *** | 接受 |
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